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There is also a running theme of the characters accidentally unleashing evil upon their world. A quiet boy with a mysterious expression.
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She has a growing crush on David, and their affection for each other is a developing arc in the first few seasons. She loves to dress up for her stories or bring something for effect, sometimes to scare the others with and her stories almost always deal with ghosts from the past who have unfinished business that they cannot complete without the aid of the living. In season 3, she left the Midnight Society due to her and her family moving. A quiet boy with a mysterious expression.
Reflecting his introverted nature and need to deal with his crush on Kristen, David's stories tend to be less about malignant outside forces, and more to do with the evil of past events left unresolved, or the darkness inside normal people, and the consequences of not dealing with their actions. In season 3, he and his family moved away. His nickname may come from the term stigma, as he is marked an outsider for his notable lack of hygiene.
Stig is the last member to be initiated into this generation of the Midnight Society. As such, he has only two stories in the series before the cast is changed. Due to the aversion people seem to have against him for his looks, both his stories seem to revolve around outsiders judged for their appearances and tastes. Eric is portrayed as a diminutive teenager with visible Irish ancestry that influences his first story. As he has only had two stories in the first season before his character was cut, there is no visible theme in his storytelling but they seem to be about incredibly powerful evil forces ones never proved innocent or misunderstood like some others.
In his short run on the show, Eric was shown to be rather snide and negative, spending most of the time making sarcastic remarks and antagonizing the other members, especially Frank. He is the only character to leave the show without any explanation for his departure.
Second generation[ edit ] Several years after the last meeting of the Midnight Society, Tucker returns to reinitialize the meetings, inviting his own circle of friends to reform the Midnight Society. Quinn is usually getting in trouble at school and at home, but he is a smart kid that likes to make fun of Andy teamed up with Vange. Vange short for Evangeline is the youngest of the New Midnight Society.
She is a tomboy and doesn't have a problem with speaking her mind. Teamed up with Quinn she makes fun of Andy a lot. Andy is very sweet and kind. He is always being made fun of by Quinn and Vange for having more muscle than brains.
He lives on a farm with his family. He often works there before and after school. Andy is closest to Megan. Megan is a rich kid who is not very comfortable in the woods. She would rather hold the New Midnight Society Meetings in her own, well-managed, backyard. Tucker, not being the stickler his brother was, lets Megan refurnish the campfire with some comfortable old couches.
She seems to have a soft spot for Andy. Recurring characters[ edit ] One of the more significant recurring characters was Sardo Richard Dumont , owner of "Sardo's Magic Mansion" a magic shop.
He would often attempt to sell a character a "prized" item, succeeding almost every single time. He often had items in his shop that contained real properties of magic, yet did not know until it was revealed in the story. One of the most memorable recurring jokes in the series occurred when someone would address him as "Mr.
No mister; accent on the doh! The main character would mention how much money they had, and Sardo would grab the money saying, "But I'm losing on the deal. He was a physically imposing man who would often appear as a mad scientist, sorcerer, and the like. When he enters, he introduces himself by saying, "Vink's the name. Unlike Sardo, whose character was set in a magic shop, Dr. Vink had many 'unique endeavors' as he called them, for his stories. Libra cruising through the sea, when suddenly some helicopters appear overhead with Shadow Lugia , which picks up the ship.
The sailors fall out and watch in awe as it flies away, carrying the ship with it. The protagonist, Michael , finds himself using a Salamence to battle a Metagross. Michael then speaks with Professor Krane and Lily. Krane comments on Michael's battle skills, and Lily remembers that she hasn't seen Jovi , Michael's younger sister, since lunch. Lily asks Michael to look for her. Adon tells Michael to look in Dr.
Libra , Michael goes to Kaminko's house, where he battles by Chobin , who mistakes him for a burglar. After fending him off, Jovi shows up and Michael takes Jovi home. When Professor Krane goes to ready the battle simulator for a test, some men come in and kidnap Professor Krane. Michael follows them outside and battles the leader, Naps , who is using a Shadow Teddiursa , which Michael snags.
Krane is taken away by his captors. Aidan mentions that Prof. Lily then says they can complete it themselves, and sends Michael to Gateon Port to retrieve a crucial part, with Jovi tagging along. Before he can do anything else, however, a mysterious wealthy man, Mr.
Verich , steps in and has one of his bodyguards defeat Zook. Michael then travels to the Cipher Lab to rescue Prof. Krane, and successfully does so while defeating Cipher Admin Lovrina. After receiving some tips from Duking about Pokespots , Michael receives a text from Nett saying to come back to Pyrite Town. Michael's next stop is Phenac City.
After his arrival, he finds that the city has been taken over by Cipher. Libra ; but both the strange building and the S. Libra are inaccessible due to the heavy sands that Michael's scooter can't pass.
After another misunderstanding with Chobin , Michael is able to get advanced wheels that can take him through the heavy sands. After encountering and dueling some more Cipher members, Team Snagem goons ambush Michael; by using Sleep Powder , they knock him out and steal his Snag Machine from him. Michael then re-encounters Zook from Gateon Port at the Cipher Key Lair , the strange building Justy told him about, but he cannot even attempt to snag his Shadow Zangoose.
Also, two bulky guards make the key lair inaccessible to Michael, leaving him trapped out. After battling through the swarm of Snagem members, Michael defeats the leader Gonzap and reclaims his Snag Machine ; but when they both realize that they are both trying to defeat Cipher , Gonzap agrees to help Michael through the guards.
After defeating the large, ape-like man, Mr. Verich appears on video and reveals that he is actually Greevil , the true master of Cipher, and that he is hiding on Citadark Island , but the island is in a very stormy area of sea and almost always has terrible weather, making it almost impossible to breach. After going through everyone, Michael battles Greevil after snagging or defeating Shadow Lugia.
He defeats him, and it is then revealed that Ardos and Eldes are his sons. Ardos storms off, and Eldes and Greevil decide to surrender to the police, thus ensuring Orre's safety. Michael can complete the Orre Colosseum after this. Notably, when challenged, Ardos hints of his plans to resurrect Cipher, and upon being defeated, he labels Michael as Cipher's biggest threat. Blurb Experience The Extra Dimension!
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